Let's keep it simple. Thug Rogues get the Frightening ability at level 1, which increases the duration of the shaken condition and which can make affected enemies frightened on a high intimidate skill check (-2 on all attack rolls, saving throws, skill checks, and ability checks and causes enemies to run away). It's very underwhelming now, you spend a standard action to use demoralizing, and have the chance to fear enemy for one round, and if enemies are immune to fear-like abilities it doesn't work. You're supposed to be able to stack shaken to 4, and then demoralize for the frighten. Classes are broadly defined specializations of a character.Pathfinder: Kingmaker currently includes all the core classes, plus the Alchemist, Inquisitor, and Magus ones. ¯\_(ツ)_/¯. Once in awhile I'll get a frightened enemy during regular combat and they run off giving me AoO and my archers free shots, but the other effects are far more important. Cut-scene with Tristian was triggering every time after players tried to get out of the Capital. However, we are going to use the combat maneuver Trip in a very offensive manner. User account menu. 228 476; Steam: Hawke_404; Posted November 6, 2018. She asks for help and The Ravenous Queen quest begins. Press J to jump to the feed. Arcaeologitst Tips & … I have some experience with my 2H fighter build which is doing the Cornugon Smash, Dreadful Carnage, and Shatter Defenses Route. I don't understand why anyone would ever want to use Thug, since the Fear can't be toggled. If unable to flee, it may fight. Because Blackguards are strictly melee fighters (King prohibits any males outside of himself from casting spells) I was initially thinking 2H Fighter with decent CHA, and go through Dazzling Display, PA, Intimidating Prowess, Cornungon Smash into Dreadful Carnage with some Thug dips for Frightening and the sneak bonuses. So in short wanted help with starting abiltiy scores and feat selection for such a build. I've had a lot of early moments when feared enemies caused more problems because either 1) they ran too far away and it took a while for me to catch them (a bigger problem with the turn-based mod I am using) or 2) they aggroed adjacent enemy groups. I'm disappointed : My initial plan was to run in the middle of the enemy pack while fully buffed, using dazzling display and see all the enemies run away while getting sneak attacks of opportunity but it's not what really happens... What happens is one of them is running away, sometimes there is an attack of opportunity, sometimes no, it depends on... something I guess ? They can spend a bonus feat on Skill Focus, and Thug gets Frightening. The most difficult part is the perception mechanic and not finding secret doors that hide the items. If you don't like the Benny Hill game, then I'd say +1BAB/Evasion/Extra Feat from a monk level seems like a fair trade. Also, in terms of BAB, you gain +1 per level from Thug 2 to Thug 4, so it's kind of BAB-optimal. 20/x3 P Simple Light - 1 ? … So it should be a toggle. It was already stated that you lose higher level vivisectionist spells by not hitting lvl20 anyway, this is even harder when you go for four levels of thug to get some cool stuff. In this build I will Multiclass Linzi with 2 levels into the Freebooter Ranger subclass, which is completely optional. [spoiler] I took a single level of thug specifically for the frightening as if I'm overwhelmed I can pop Dazzling Display and usually fear everyone (I have like +30 to intimidate) to give myself breathing room. Frightening on the other hand seems a bit daunting. You play a Str-melee, so even with combat expertise, you gain only few AoO from your main char. If you won by 10+ then it turns into frighten. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Contents. close. I'm working on a build with the intimidating feats and adding a thug level to that looked cool at the first place but I'm not sure that's that good actually. Also, if I'm not mistaken, you're gonna have a hard time landing Sneak Attacks as a Vivi since nobody is being flanked as they run around. Frightening Whenever you successfully use Persuasion to demoralize a creature, the duration of the Shaken condition is increased by 1 round. Mon–Fri, 10:00 a.m. to 5:00 p.m. Pacific (425) 250-0800. customer.service@paizo.com I tried a half-orc inquisitor/thug focusing on intimidating but have to restart because it's totally not working. "Life is an endless adventure for those who live by their wits. 1d3 19-20/x2 P Simple Light - 1 1 Punching Dagger: 1d4 ? Order of levels would prob be 1-6 Two handed fighter for 2nd attack asap, 7 thug for frightening feature and 1d6 SA, 8 Vivisectionist for another SA and mutagen, 9-20 Two handed fighter. This build focuses exclusively on being very tanky by having an extremely high AC. Frightened is just Shaken (which you get from Dazzling Display) with the running around effect. And as you gain plenty of sneak attack dies, the benefit of 2h, or Str, diminishes as most of your dmg comes from SA. Dazzling Display is a Feat in Pathfinder: Kingmaker.Feats can give your character various bonus or allow them to perform all sorts of actions. Now I kind of want to restart again, especially given the effect stacking bug that turned Amiri invulnerable with her adamantine full plate. Members. Brutal Beating is straight, you forgo 1 die of Sneak Attack to apply a sickened condition (–2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks). Close. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. I just started building an Archaeologist/Thug to do exactly this. "No study researcher, this archeologist meets his research head-on field. IMO, it can be worth it with the right party setup. By demand here is a step by step guide on how I level the build I am using. Mods. Bard is a class in Pathfinder: Kingmaker. And the fight is just a benny hill joke : enemies (often running faster than my character) run away, my character chase them until the end of the world, trigger 70 traps, aggro other enemies on the way... That's just a complete mess there... Maybe I'm too low level to see the real benefits of this build (I'm level 13). Anyone have insight on this? The rogue is the master of many faces, using her skills and talents to get herself both into and out of trouble with rakish aplomb. You'll only get the Greater Mutagen near the very end. Thug is usually used for Frightening to get longer duration on your dazzling. You also get 2 rogue talents that way (you can use them for Combat Tricks if you wish). Brutal Beating is straight, you forgo 1 die of Sneak Attack to apply a sickened condition (–2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks). If you've got say...4 ranged attackers and 2 melees/tanks constantly 'frightening' the enemies, then your ranged can snipe at them as they 'Benny Hill' all over the place. The problem with mass-Frightening with a Thug Valerie is that mobs run away and draw aggro from the rest of the map. A frightened creature flees from the source of its fear as best it can. Not to mention u need to spend a lot feat on persuade related ones, hopefully they can fix this. If you find it annoying it's prolly cause of overuse . I also have a Abyssal Sorc build that is melee focused (through transformation) and has the same sort of build, except no thug levels. Press question mark to learn the rest of the keyboard shortcuts. Through cleverness, talent, and magic, these cunning few unravel the wiles of the world, becoming adept in the arts of persuasion, manipulation, and inspiration. As topic, I wonder if this is an oversight, or this is how it is functioned in pnp. A frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. From there you can alternate between Barbarian and Thug, but you only need 3 levels of Thug in total. Blows only working with monkish Weapons feared again need to stop your to! Topic, I 'm still debating picking Thug for nothing game is similar to classic RPG games such Baldur! Are flaws in Deadfire, too, but more often it can be used as offensive,... 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