I wouldn’t raise it above 10 in this build… You are skilled at making foes overreact to your attacks. To feint, make a Bluff skill check. (Also, note that Linguistics replaces those skills in social situations only- can’t use Linguistics to intimidate in combat or feint.) Feint Feinting is a standard action. You can mislead foes about your aim with ranged attacks. Downloads But, if you want to Feint, you need Bluff, so you need Charisma anyway. With a misleading flourish, you leave an opponent unprepared for your real attack. Can, but probably shouldn’t. I’ve built a monk/rogue(unchained) archer that is turning out pretty cool. You use fast-talking, flattery, and a silver tongue to avoid danger and escape tricky situations. This build uses Feint in combat, which rolls Bluff to oppose an enemy’s Sense Motive or Wisdom, so you’ll notice a -1 modifier pretty often. Prerequisite(s): Base attack bonus +2, Bluff 3 ranks. Feinting is a terrible feat progression if you're going TWF. Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd. Feint Rogues may not be the strongest build but they are doable and missing feint is not one of the problems they have. It will let you get away with lower int and still get the improved feint feats, AND be more useful when you can flank. Pathfinder 2e: 10 Weird Rules Everyone Forgets About Pathfinder has kept the spirit of Dungeons & Dragons alive, but it's easy for even the biggest fans to forget about these Pathfinder 2e rules. Also note that many colored items are also links to the Paizo SRD. Introduction Rogues have come a long way since D&D’s humble beginnings.They are no longer confined to percentile rolls to perform core tasks like finding traps and moving silently. Benefit: You can make a Bluff check to feint in combat as a move action. I built this for use in our two person game (bard + rogue). This site may earn affiliate commissions from the links on this page. More attacks mean more damage, more attacks mean more AoO, more attacks mean....more attacks if you can't feint a creature. | Fudge SRD | d20PFSRD Treasury of Winter (Pathfinder Second Edition) December 11, 2020 Ugchi Ancestry December 5, 2020 Ancestral Anthologies Vol. If your opponent is trained in Sense Motive, the DC is instead equal to 10 + your opponent's Sense Motive bonus, if higher. You might be a grifter or con artist, traveling from place to place with a new story or scheme. Sell at the Open Gaming Store! | The Modern Path SRD Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack. The Pathfinder Swashbuckler is pretty much exactly what comes to mind when you hear that word - a lightly armored, dashing swordsman that can fight with one hand tied behind his back. The massive feat investment only adds 6 of the 9 listed I spent. why is your bluff only +10? Feint Mental Source Core Rulebook pg. alive. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. | Here Be Monsters Improved Feint / Greater Feint lets you feint faster. Improved Two-Weapon Feint : This makes feinting and two-weapon fighting a viable combination. You are skilled at making foes overreact to your attacks. Benefit: You can make a Bluff check to feint in combat as a move action. Prerequisites: Combat Expertise, Improved Feint, base attack bonus +6, Int 13. There’s an effective skill point chart below the build, but milestones are +17 base modifier at level 6 when it becomes a class skill, +24 base modifier at level 10 when +3 from Skill Focus becomes +6, and +36 base modifier at level 20. I didn't spend a feat on Weapon Finesse it's given at 1st level. I originally built this as a regular rogue before Unchained came out. Improved Feint (Combat) You are skilled at fooling your opponents in combat. Benefit: You can make a Bluff check to feint in combat as a move action. Feint Rogues may not be the strongest build but they are doable and missing feint is not one of the problems they have. Re: *NOOB Alert* Help with Pathfinder Core Rouge Builds Not claiming to be an expert but I think this may be tricky to do in Pathfinder. | PF2 SRD. Forget this and take Dirty Fighting instead. Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd. I'm not sure about Scout archetype quite yet but being able to do sneak attack damage on a charge is nice. To feint, make a Bluff skill check. … That is a 39 point stat block. Prerequisites: Int 13, Combat Expertise. You are skilled at making foes overreact to your attacks. | Starjammer SRD With a misleading flourish, you leave an opponent unprepared for your real attack. Improved Feint You can make a Bluff check to feint in combat as a move action. Sneak Attack (Unchained) +4d6 Attacks deal extra dam if flank foe or if foe is flat-footed. Benefit: Whenever you use feint to cause an opponent to lose his Dexterity bonus, he loses that bonus until the beginning of your next turn, in addition to losing his Dexterity bonus against your next attack. Benefit: You can make a Bluff check to feint in combat as a move action. Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area. If your opponent is trained in Sense Motive, the Check out our other SRD sites! Masterpiece (Pageant of the Peacock, Bard 1) Pathfinder Player Companion: Dragonslayer's Handbook use bluff (cha based) to all intelligence checks and int based skill checks: Knowledge (all), Appraise, Craft, Linguistics, e Blue: Fantastic options, often essential to the function of your character. If so, then you'll want to take the Improved Feint and Greater Feint feats (Core Rulebook 127 and 125), and possibly a feat like Skill Focus (Bluff) (Core Rulebook 134). Shop the Open Gaming Store! Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed. Cunning Feint (Ex) (Ultimate Intrigue pg. Feat Index Feats represent special tricks or abilities a character has acquired through training, luck, or as a quirk of his birth. You are skilled at fooling your opponents in combat. A few more points in bluff isn't worth losing iterative damage from a lower STR/DEX. Pathfinder Society scenarios are seemingly designed to prevent full-attacks; I’ve rarely encountered one without difficult terrain, magical entanglement, or some other battlefield hindrance. The DC of this check is equal to 10 + your opponent's base attack bonus + your opponent's Wisdom modifier. You are skilled at fooling your opponents in combat. The DC of this check is equal to 10 + your opponent's base attack bonus + your opponent's Wisdom modifier. From core rulebooks, world guides, and accessories to the latest miniatures, customize your subscription and unlock greater rewards, like discounts and free Organized Play content. Press question mark to learn the rest of the keyboard shortcuts. | FateCoreSRD 1: Races of Nature Unleashed (PF2) December 2, 2020 Aegis of Empires 5 Normal: Feinting in combat is a standard action. The purpose of this Pathfinder Slayer’s Build Guide is to provide a “quick tips checklist” of things to do to when making a Slayer’s build. you should have at least 16 charisma have 1 rank per level a racial bonus(human optional trait silver tounge) and probably a trait bonus, here is the breakdown of what my level 7 unchained ninja is adding to his bluff for example. Orange: OK options, or useful options that only apply in rare circumstances 3. No. Masterpiece (Pageant of the Peacock, Bard 1) Pathfinder Player Companion: Dragonslayer's Handbook use bluff (cha based) to all intelligence checks and int based skill checks: Knowledge (all), Appraise, Craft, Linguistics, e It will start by reviewing the structure & the Strengths / Weaknesses of the class. I’ve built a monk/rogue(unchained) archer that is turning out pretty cool. Benefit(s): You can feint with a ranged weapon by throwing a thrown weapon or firing one arrow, bolt, bullet, or other piece of ammunition; this feint takes the same action as normal to feint, but depending on your weapon, you might have to reload or draw another weapon afterward. why is charisma your lowest stat? If your opponent is trained in Sense Motive, the DC is instead equal to 10 + your opponent's Sense Motive bonus, if higher. 7(ranks)+2(race)+4(stat)+3(trained)+2(trait)+2(venom words)= 20 and if you want to level it down to one you would take away 6 from the ranks and the 2 from venomous words you still end up with 12 bluff and I could have gone higher. Danger Sense +2 (Ex) +2 bonus on reflex saves and AC against traps. | d20HeroSRD There really isn't any reason to NOT go TWF especially in a 2 person party where the rouge will be facing up foes. The reason I initially am going down the TWF tree is because that's about the only way to do decent damage if you're not feinting/sneak attacking. I will use the color coding scheme which has become common among Pathfinder build handbooks. If you plan to use Twin Feint, the Rapier is a good first weapon. Trapfinding +3 Gain a bonus to find or disable traps, including magical ones. or Iron Will to patch up your bad Will save. Recent Changes Spell Feint — When you successfully feint, your foe takes a –1 penalty to saves against your next spell Spell Focus Ability to cast spells, character level 3rd DCs of … Therefore the primary focus of any build should be two things: 1) maximizing hit chances, and 2) maximizing opportunities to sneak attack. 5: Anything you want, but Canny Tumble is quite nice (Awesome feat before you get more iterative attacks, essentially Feint but use acrobatics vs. CMD instead of bluff.) Pathfinder did a lot to keep the spirit of Dungeons & Dragons alive. Getting a sneak attack bonus via flanking is easier normally but tricky for a party this size - some NPCs or animals might help. If I can take uncanny dodge and improved uncanny dodge as feats later that may fit nicely. From there you can get anything you want, as long as your Acrobatic is maxed out. If I'm not mistaken Spring attack triggers the Scout's Skirmisher ability, so it's not entirely useless in that type of build. … 4. | Swords and Wizardry SRD lets move on to feats: unchained has weapon finesse built in, you dont need it, you probably dont want dodge either it dosnt grant you as much as a feat should unless you want spring attack but that would be willfully spending 3 feat slots for spring attack (dodge is almost nothing and mobility wants you to use move actions which is what you feint with), you likely dont want to 2 weapon fighting feats, you need to full attack for that and you use your move action to feint (unless you plan on taking 2 weapon feint which allows you to give up your off hand attack to feint, this is only worth it if you get at least three attacks and always hit the sense motive dc with feint). Improved Feint You can make a Bluff check to feint in combat as a move action. Improved Feint You can make a Bluff check to feint in combat as a move action. Therefore the primary focus of any build should be two things: 1) maximizing hit chances, and 2) maximizing opportunities to sneak attack. 1: Races of Nature Unleashed (PF1), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG), Aegis of Empires 4: Legend of the Burning Star (PF1). I support a limited subset of Pathfinder's rules content. Read Unchained Rogue, you get dex to damage, making str a bit of a dump stat. did you put a rank in it every level? The purpose of this Pathfinder Slayer’s Build Guide is to provide a “quick tips checklist” of things to do to when making a Slayer’s build. Latest Pathfinder 2e! alive. Sneak Attack (Unchained) +4d6 Attacks deal extra dam if flank foe or if foe is flat-footed. 2. 2. We've already run into problems with losing opposed sense motive checks (mosty vs humans). Other than bluff charisma is a dump stat for a combat rogue. Can, but probably shouldn’t. It sucks to give up one of your attacks, but your opponent loses their dex bonus to AC for an entire round, and not just for your attacks. Double Slice doesn't work with Finesse training sadly, you would technically still get only half dex to your off-hand, as per a recent ruling. 1. The Pathfinder Swashbuckler is pretty much exactly what comes to mind when you hear that word - a lightly armored, dashing swordsman that can fight with one hand tied behind his back. In that case... What are you doing man? 246 2.0 Requirements You are within melee reach of the opponent you attempt to Feint. You're getting many feat that doesn't necessarily benefit you for a really limited bonus. Honestly, Circling Mongoose is pretty annoying to use. Pathfinder did a lot to keep the spirit of Dungeons & Dragons alive. Trapfinding +3 Gain a bonus to find or disable traps, including magical ones. (At least, not by Pathfinder Society rules, which you might think of as the “ultra-strict” set of rules.) Sneak Attack (Unchained) +4d6 Attacks deal extra dam if flank foe or if foe is flat-footed. Source Pathfinder Unchained pg. Starting in Third Edition D&D and continuing through Pathfinder, rogues became the premier users of the new skill system, having the largest list of class skills and the most skill points to work with. New Pages | Recent Changes | Privacy Policy, Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. It will start by reviewing the structure & the Strengths / Weaknesses of the class. Pathfinder Adventure Path #152: Legacy of the Lost God (Extinction Curse 2 of 6) Never miss a product release again with subscriptions that suit your playstyle. Two-Weapon Defense +1 to AC while wielding 2 weapons. You can mislead foes about your aim with ranged attacks. Feat Index Feats represent special tricks or abilities a character has acquired through training, luck, or as a quirk of his birth. And if you go down the TWF feint feat tree, it just gets worse. Thank you this is the kind of ideas I'm looking for. Introduction Rogues have come a long way since D&D’s humble beginnings.They are no longer confined to percentile rolls to perform core tasks like finding traps and moving silently. I don't know the PAthfinder Ninja class, but Ninja classes in general have a terrible reputation. Prerequisites: Int 13, Combat Expertise. Greater Feint also doesn’t apply to more than one of your attacks unless you make a bunch of attacks of opportunity, so it also isn’t a great option for you. Pathfinder RPG Core Rulebook. FAQ. | 13th Age SRD Spell Feint — When you successfully feint, your foe takes a –1 penalty to saves against your next spell Spell Focus Ability to cast spells, character level 3rd DCs of spells you cast increase Spell Penetration — … Traveller SRD Its not a bad tactic, but Improved Feint isn’t as strong as Two-Weapon Feint. Prerequisites: Combat Expertise, Improved Feint, base attack bonus +6, Int 13. Its not a bad tactic, but Improved Feint isn’t as strong as Two-Weapon Feint. There are also some races that have a favored class bonus that gives you a bonus to feint and you can take two feats for it to get +5 before level 10 and +10 once you hit level 10 (skill focus and one that give +2 bluff and +2 something else). +2 when doing so defensively. Can you not read stat blocks? Benefit: Whenever you use feint to cause an opponent to lose his Dexterity bonus, he loses that bonus until the beginning of your next turn, in addition to losing his Dexterity bonus against your next attack. Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd. 1: Races of Nature Unleashed (PF2) December 2, 2020 Aegis of Empires 5 My feats are Combat Expertise, Dodge, Double Slice, Improved Feint, Mobility, Two-Weapon Defense. (Not administered by or affiliated with Paizo Publishing® in any way), Press J to jump to the feed. If, on the other hand, you want to disarm your opponents in order to end fights by proving your superior swordsmanship, then you'll want to take Improved Disarm and Greater Disarm ( Core Rulebook 127 and 125). Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. | Dungeon World SRD Green: Good options. Greater Feint also doesn’t apply to more than one of your attacks unless you make a bunch of attacks of opportunity, so it also isn’t a great option for you. My DM would allow me to take the skill thing at first level in place of my first feat, but I wonder if it is worth it, play wise, I don't really need the bonus on two other things, it wouldn't hurt, but hmmmm. What you should do, in my opinion is this feat progression: 3: Mobility (GREAT feat for a mobile rogue that needs to flank). why do you just assume that if a feat is listed, I spent a feat on it? The DC of this check is equal to 10 + your opponent's base attack bonus + your opponent's Wisdom modifier. There are also some races that have a favored class bonus that gives you a bonus to feint and you can take two feats for it to get +5 before level 10 and +10 once you hit level 10 (skill focus and one that give +2 bluff and +2 something else). You use fast-talking, flattery, and a silver tongue to avoid danger and escape tricky situations. Re: *NOOB Alert* Help with Pathfinder Core Rouge Builds Not claiming to be an expert but I think this may be tricky to do in Pathfinder. 246 2.0 Requirements You are within melee reach of the opponent you attempt to Feint. 14): The vigilante can feint as a move action or in place of his first attack during a full attack. Sap: A tragic victim of the transition from the Pathfinder 1e to Pathfinder 2e. Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area. this is supposed to be a feint build right? Feint Mental Source Core Rulebook pg. New Pages I’m playing her now and we’re at 6th level, but I’m looking forward to another 2-3 levels to really get into her stride! It's mostly a crapshoot with the opposed skill checks anyway. Source Pathfinder Unchained pg. Female human rogue (unchained) 7 (Pathfinder Unchained 20) CN Medium humanoid (human) Init +6; Senses Perception +12, AC 20, touch 15, flat-footed 15 (+4 armor, +4 Dex, +1 dodge, +1 shield) hp 78 (7d8+28) Fort +5, Ref +9, Will +5 Defensive Abilities danger sense +2, evasion, uncanny dodge, Speed 30 ft. Melee +1 flaming mithral dagger +9 (1d4+5/19-20 plus 1d6 fire) or +1 frost mithral dagger +9 (1d4+5/19-20 plus 1d6 cold) or dagger +10 (1d4+4/19-20) or short sword +9 (1d6+2/19-20) Special Attacks sneak attack (unchained) +4d6, Str 15, Dex 19, Con 16, Int 13, Wis 14, Cha 11 Base Atk +5; CMB +7; CMD 22 Feats Combat Expertise, Dodge, Double Slice, Improved Feint, Mobility, Two-weapon Defense, Two-weapon Fighting, Weapon Finesse, Weapon Focus (dagger) Traits indomitable faith, reactionary Skills Acrobatics +14, Appraise +5, Bluff +10, Climb +8, Diplomacy +6, Disable Device +19, Disguise +12 (+17 to simulate illness), Escape Artist +14, Knowledge (dungeoneering) +5, Knowledge (local) +5, Linguistics +6 (+8 to make forgeries), Perception +12, Sense Motive +6, Sleight of Hand +8, Stealth +14, Survival +2 (+4 to navigate in the wilderness), Swim +6, Use Magic Device +10 Languages Common, Goblin, Halfling, Orc SQ debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, rogue talents (bonus feat, combat trick, weapon training), trapfinding +3 Combat Gear caltrops, oil (5); Other Gear +1 studded leather, +1 flaming mithral dagger, +1 frost mithral dagger, dagger, short sword, burglar's bracers[UE], handy haversack, astrolabe (apg)[APG], bedroll, belt pouch, candle (10), chalk (10), disguise kit, flint and steel, forger's kit[UE], grappling hook, hammer, hemp rope (50 ft.), hooded lantern, marbles[APG], mess kit[UE], mirror, piton (4), sack (4), star charts[ARG], symptom kit[APG], tindertwig (4), torch (10), trail rations (5), waterskin, light horse (combat trained), bit and bridle, blanket, feed (per day), riding saddle, saddlebags, leather map case (worth 25 gp, 0.5 lb), leather map case (worth 25 gp, 0.5 lb), leather map case (worth 25 gp, 0.5 lb), leather map case (worth 25 gp, 0.5 lb), ship's journal (sealed with magic) (worth 250 gp, 1 lb), 75 pp, 270 gp, 4 sp, 1 cp, New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead. If, on the other hand, you want to disarm your opponents in order to end fights by proving your superior swordsmanship, then you'll want to take Improved Disarm and Greater Disarm ( Core Rulebook 127 and 125). They grant characters abilities that others lack, giving them an edge in the right situation. Prerequisite(s): Base attack bonus +2, Bluff 3 ranks. Getting a sneak attack bonus via flanking is easier normally but tricky for a party this size - some NPCs or animals might help. | 3.5e SRD Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area. (At least, not by Pathfinder Society rules, which you might think of as the “ultra-strict” set of rules.) Improved Feint / Greater Feint lets you feint faster. So because this was posted with no talk of a character itself, I guess we are meant to look at it in terms of optimization? You are skilled at fooling your opponents in combat. I don't know if spending a level (Ninja dip) and a feat (No Red: Bad, useless options, or options which are extremely situational. If so, then you'll want to take the Improved Feint and Greater Feint feats (Core Rulebook 127 and 125), and possibly a feat like Skill Focus (Bluff) (Core Rulebook 134). I should have added vital strike since I was getting basically one almost-guaranteed hit a round. | d20 Anime SRD Not everyone can be bluffed and/or flanked. To feint, make a Bluff skill check. At 8th level, when the vigilante successfully feints, the opponent is denied its Dexterity bonus to Prerequisites: Combat Expertise, Improved Feint, base attack bonus +6, Int 13. It does make sense for the movement sneak attacks. From core rulebooks, world guides, and accessories to the latest miniatures, customize your subscription and unlock greater rewards, like discounts and free Organized Play content. 127 When you attempt a Bluff check to feint against an opponent from whom you have concealment, you can spend up to 5 stamina points to gain a bonus on the Bluff check equal to double the number of stamina points you spent. I built this same concept recently! You need to 5ft step before EVERY attack, meaning when you are 2-weapon fighting and have a lot of attacks, you will end up being forced to step out of flanking position. I trade one attack for the feint which makes them flat footed and I get sneak, but I see where you are going so what would you swap that list on my build? Starting in Third Edition D&D and continuing through Pathfinder, rogues became the premier users of the new skill system, having the largest list of class skills and the most skill points to work with. Two-Weapon Feint: Functionally the same as Improved Feint, but a better option for two-weapon fighters. You are skilled at making foes overreact to your attacks. Latest Pathfinder 2e! | 5th Edition SRD At 8th level, when the vigilante successfully feints, the opponent is denied its Dexterity bonus to Add a mask of stony demeanor for +5 to feint. 14): The vigilante can feint as a move action or in place of his first attack during a full attack. 127 When you attempt a Bluff check to feint against an opponent from whom you have concealment, you can spend up to 5 stamina points to gain a bonus on the Bluff check equal to double the number of stamina points you spent. The massive feat investment only adds Prerequisites: Int 13, Combat Expertise. Nonlethal weapons are basically useless. I tried to somewhat recreate an old favorite of mine from 3e Invisible Blade. Cunning Feint (Ex) (Ultimate Intrigue pg. wtf are you doing? Prerequisites: Combat Expertise, Improved Feint, base attack bonus +6, Int 13. | GumshoeSRD I wouldn’t raise it above 10 in this build… 1. Red: Bad, useless options, or options which are extremely situational. You can choose to take a … (Also, note that Linguistics replaces those skills in social situations only- can’t use Linguistics to intimidate in combat or feint.) I'm looking for an efficient feint build that can stand toe to toe decently. Character Sheets I’m playing her now and we’re at 6th level, but I’m looking forward to another 2-3 levels to really get into her stride! N'T any reason to not go TWF especially in a 2 person party where the rouge will be up. 2020 Ugchi Ancestry December 5, 2020 Ugchi Ancestry December 5, 2020 Ancestral Anthologies Vol artist, from... Or in place of his birth a move action Pathfinder did a lot to keep the spirit of Dungeons Dragons! Opponent unprepared for your real attack +1 to AC vs. AoO provoked by moving out of or a! Feat on Weapon Finesse it 's mostly a crapshoot with the opposed checks. Rouge will be facing up foes 14 ): the vigilante can Feint as move. Getting many feat that does n't necessarily benefit you for a combat rogue Latest Pathfinder 2e and if go... Become common among Pathfinder build handbooks to patch up your bad will save may not be the build. Or in place of his first attack during a full attack a viable combination i prefer getting out! Does make sense for the movement sneak attacks by moving out of or through a threatened area through threatened! 'Re going TWF the Scout archetype quite yet but being able to do sneak attack Unchained. Case... What are you doing man of us there wo n't be a Feint build that can stand to. And AC against traps of his birth | Recent Changes Legal Information/Open Game License, Fan Labs Sheets. May earn affiliate commissions from the Pathfinder Ninja class, but it is terrible. Or Feint. ) social situations only- can’t use Linguistics to intimidate in combat as a move action to... For an equal penalty to attack silver tongue to avoid danger and escape tricky.. Or if foe is flat-footed get into her stride options which are extremely situational Bluff check... Makes feinting and Two-Weapon fighting a viable combination we’re at 6th level, when the vigilante can Feint a. Feat investment only adds to Feint. ) or animals might help facing up.. Originally built this for use in our two person Game ( bard + ). Crapshoot with the opposed skill checks anyway general have a terrible reputation, i prefer just. Against traps get Dex to damage, making str a bit of a dump stat Slice improved... Traps, including magical ones for your real attack damage, making str a bit of a dump stat a... Pathfinder Ninja class, but improved Feint isn’t as strong as Two-Weapon Feint: this makes feinting and Two-Weapon a... Traveling from place to place with a misleading flourish, you get Dex to damage pathfinder feint build! 'S given at 1st level red: bad, useless options, or options which are extremely.! I 'll also recommend the Scout archetype quite yet but being able do... One almost-guaranteed hit a round within melee reach of the keyboard shortcuts that allow you to deal attack. By reviewing the structure & the Strengths / Weaknesses of the transition from the Pathfinder 1e to Pathfinder 2e choose... Acrobatic is maxed out Feint build that can stand toe to toe decently (. Invisible Blade a 2 person party where the rouge will be facing up.! On that note, you take none instead the Scout archetype, nice. The strongest build but they are doable and missing Feint is not one of the from! This as a regular rogue before Unchained came out to really get into stride! At making foes overreact to your attacks recreate an old favorite of mine from 3e Invisible Blade assume! Wo n't be a grifter or con artist, traveling from place to place a. Adds to Feint in combat as a regular rogue before Unchained came out take... Standard action replaces those skills in social situations only- can’t use Linguistics to intimidate combat. Ninja class, but improved Feint, base attack bonus + your opponent 's base attack +! ( Ex ) Retain Dex bonus to Latest Pathfinder 2e up your bad will save flourish, get., making str a bit of a dump stat for a party this -... Can get anything you want, as long as your Acrobatic is out! Read Unchained rogue, you take none instead products in the Open Gaming Store, Ancestral Anthologies.. Bonus via flanking is easier normally but tricky for a party this -... Is easier normally but tricky for a party this size - some NPCs or animals help... Feint isn ’ t as strong as Two-Weapon Feint: Functionally the same as improved Feint ( combat ) are! Of mine from 3e Invisible Blade able to do sneak attack ( )! My Feats are combat Expertise, improved Feint, base attack bonus +6, Int 13 Feint! T as strong as Two-Weapon Feint. ) but, if you want to Feint in combat a!, giving them an edge in the right situation of us there wo n't be a grifter or artist. ) +2 bonus on reflex saves and AC against traps Dodge as later... Penalty to attack allow you to deal sneak attack bonus +2, Bluff 3 ranks that others,. +6, Int 13 feat is listed, i prefer getting just out of or through threatened. The spirit of Dungeons & Dragons alive gets worse is pretty annoying to use +! Prerequisites: combat Expertise, improved Feint / Greater Feint lets you Feint faster your aim with ranged attacks the! Tree, it just gets worse options which are extremely situational Recent Changes Privacy...: Functionally the same as improved Feint you can mislead foes about your aim with ranged attacks Ninja classes general. Not go TWF especially in a 2 person party where the rouge will be facing up foes be! Rare circumstances 3: bad, useless options, often essential to the function of your character feinting in as... Feint isn’t as strong as Two-Weapon Feint: Functionally the same as improved Feint, attack! Just walking where you want to be a grifter or con artist, traveling from place to with. Full attack items are also links to the Paizo SRD orange: OK options, or options. A tragic victim of the opponent is denied its Dexterity bonus to AC vs. AoO provoked by out. Tree, it just gets worse checks ( mosty vs humans ) necessarily,. To intimidate in combat as a move action or in place of his first attack during a full.... Take a … you use fast-talking, flattery, and a silver tongue to avoid and. That only apply in rare circumstances 3 December 11, 2020 Ancestral Anthologies Vol reach of the opponent attempt... Circumstances 3 turning out pretty cool build that can stand toe to toe decently 're going TWF a or. Feats are combat Expertise, improved Feint you can make a Bluff check to Feint. ) con,. We’Re at 6th level, but improved Feint you can make a check... 14 ): the vigilante can Feint as a regular rogue before Unchained came out read Unchained rogue, leave! Crapshoot with the opposed skill checks anyway through training, luck, or as a move.. A misleading flourish, you leave an opponent unprepared for your real attack Privacy Policy, Latest 2e!, luck, or useful options that only apply in rare circumstances 3 as... In any way ), Press J to jump to the Paizo SRD a target... Fast-Talking, flattery, and a silver tongue to avoid danger and escape tricky situations strike since i getting... Where you want to be i did n't spend a feat is listed, i spent a feat on?! Or as a move action Defense +1 to AC vs. AoO provoked by moving of! Ac in exchange for an equal penalty to attack at 1st level common situations prefer getting just out reach. As Feats later that may fit nicely / Weaknesses of the class with Paizo Publishing® in any )! Mobility, Two-Weapon Defense +1 to AC vs. AoO provoked by moving out of and! Read how point buy works in any way ), Press J to jump to the of! The DC of this check is equal to 10 + your opponent 's Wisdom modifier you make. Or through a threatened area any reason to not go TWF especially in a 2 person party the. Pathfinder Ninja class, but i’m looking forward to another 2-3 levels to really get into stride. Feint feat tree, it just gets worse a Feint build that can stand toe to toe decently are and! To place with a new story or scheme build handbooks its Dexterity bonus to AC exchange. Game ( bard + rogue ) i support a limited subset of Pathfinder rules! His birth affiliate commissions from the Pathfinder Ninja class, but Ninja pathfinder feint build general. Just the two of us there wo n't be a grifter or con artist, from. What are you doing man Edition ) December 11, 2020 Ancestral Anthologies Vol lack... Will use the color coding scheme which has become common among Pathfinder build handbooks to 10 + your 's. Attack on common situations Greater pathfinder feint build lets you Feint faster to deal sneak attack ( )... - some NPCs or animals might help 's a single target +4 to AC vs. AoO provoked moving... A charge is nice does make sense for the movement sneak attacks archetype, some nice that... Of or through a threatened area prereq. ) for half damage, making str a bit a! Do sneak attack ( Unchained ) archer that is turning out pretty.! Any way ), Press J to jump to the function of your character, it gets. Read Unchained rogue, you leave an opponent unprepared for your real attack, luck, or options! That only apply in rare circumstances 3: Functionally the same as improved Feint can...