Crippling Strike (Ex) Your sneak attacks do 2 points of Strength damage. No, the system clearly means for flanking to exist at all times. My stated opinions here are just how I'd rule it at my table based on my interpretations. An incorporeal creature is immune to critical hits and precision-based damage (such as sneak attack damage) unless the attacks are made using a weapon with the ghost touch special weapon quality. master_marshmallow wrote: But you aren't flanking if you make a ranged attack, only a melee attack. 2. Quick note: if you are using that table as a definitive source of rules, you also can't cast Acid Splash or Scorching Ray while prone, because the ranged modifier for prone is also listed as "-", and the only exceptions listed are crossbows and shurikens. Impromptu Sneak Attack (Ex): Beginning at 3rd level, once per day an arcane trickster can declare one melee or ranged attack she makes to be a sneak attack (the target can be no more than 30 feet distant if the impromptu sneak attack is a ranged attack). Gang Up changes the position aspect of flanking. Only a creature or character that threatens the defender can help an attacker. Pathfinder conditions. That ally can make a single melee attack against the opponent as an immediate action. Skill Ranks per Level: 3 + ½ Int modifier. 1. This opens up more formatting options and tricks to throw in your bag of holding. That is the way that leads to madness. In the TTRPG I would use a combination of Ranged Feint and Improved Feint making my rouge able to sneak attack at range via his own efforts. This damage increases by 1d6 every 3 levels thereafter. Of course, neither does that mean everyone is wrong either. Welcome to Guidance, Private Sanctuary’s source for tips and techniques for the Pathfinder Roleplaying Game, written by Everyman Gamer Alexander Augunas. Invisibility, Stealth, and Sneak Attack. Only a creature or character that threatens the defender can help an attacker get a flanking bonus. The only way you get sneak at range is if they are flatfooted against your attack. 3.) Flanking seems to be either a) a bonus to your attack roll or b) a bonus and a condition for a character against a target. I want to play a ranged mindstalker in a bit of a pirate-theme with double pistols while debuffing them as a beguiler and getting sneak attacks in that way.. If Flanking and the Flanking Bonus were the same thing - then the benefits described in the Ranged Flank feat make no sense: Ya and empowered maximized fireballs do more than meteor swarm, though in a smaller area. The only argument supporting the position that all of those feats are wrong/poorly written/can't work by RAW, is the argument that the following line "When making a melee attack, you get a +2 flanking bonus if your opponent is threatened by another enemy character or creature on its opposite border or opposite corner." And frankly there is plenty of ambiguity in the verbiage which accounts for arguments on either side. Any ranged attack within 30', so long as it meets the other requirements, can be a sneak attack. The analysis is the same every time. Flanking is broken, until it's fixed, there are options that should work and don't unless they are houseruled. Since ranged characters no longer gain flanking bonuses, this also means that ranged attacks do not automatically gain a Sneak Attack if the target is flanked by other units. Better to just acknowledge that the wording of flanking is poor and let those feats function.... but that also means acknowledging the wording of sneak attack is poor and accepting it is clearly not intended to be used to make ranged attacks while holding a melee weapon. So why on earth would you think that if there are two ways to read a feat, and in one reading you can't do ANYTHING, while the other reading gives you a slight advantage.... that the reading where you can't do ANYTHING is the correct reading... its a very pessimistic outlook on life. If the line passes through opposite borders of the opponent's space (including corners of those borders), then the opponent is flanked.". If the attack hits, it does normal damage, but instead of dealing sneak attack damage (and instead of any effect that triggers when the rogue deals sneak attack damage), the target falls unconscious for 1d4 rounds. 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